The fascinating thing about The Islands of Chaldea is not that it is Diana Wynne Jones’s last book but that she died with it unfinished and it was completed and published posthumously. DWJ’s younger sister Ursula has given fans an extraordinary gift by seamlessly integrating an ending to the unfinished manuscript. We will never know if it is the ending Diana would’ve written – because she left no clues, no notes, and an entire committee of family and friends brainstorming for hours could not figure out what she might have intended for the story. Nevertheless, Ursula’s ending is fitting and satisfying and a wonderful tribute to Diana’s memory and the power of sisterhood.
The Map to Everywhere is the first collaboration between husband and wife authors Carrie Ryan and John Parke Davis and utilises the increasingly popular format of alternating chapters told by a boy-girl pair of main characters. They may have missed a golden opportunity here to make their characters two girls to fill in the dearth of female-friendship adventure stories for this age group. In addition, it is the male character’s point of view that opens the book, granting him the lead by default. Other than that quibble this book is a superbly-crafted adventure story with only a very few of the annoying clichés you might anticipate –
The first being that most of the chapters in the book don’t pass the Bechdel test for the simple reason that Marrill is the only female character for large swathes of the story. Even her cat is male. However, it is a story with a small cast: Fin, Marrill, Ardent the wizard, and Coll the ship’s captain. And the book certainly passes the Mako Mori test.
This is delightful, though probably best for readers about 10+ because it’s set during WW2 and, while not graphic, it features air raids and the deaths, injuries, and destruction they caused. It deals with death in a sweetly reassuring and semi-secular-fantasy way: the dead are described as being peacefully at rest with their loved ones enjoying a long, pleasant dream. Ghosts rise when something disturbs the interred body, but most ghosts do not leave the cemetery where they are buried.
A quick news and update post:
- Kathryn Craft, author of The Art of Falling, joins me on Wednesday 29th April for the start of her blog book tour for her new book The Far End of Happy. Mark your diary for this one.
- My reviews of the second and third books in the Slated trilogy by Teri Terry are now up here.
Slated is the first book in the Young Adult trilogy of the same name by Teri Terry. It is the story of sixteen-year-old Kyla, who is a former juvenile offender. Kyla was “slated”—given a clean slate by having her memories wiped and adopted into a caring family. But Kyla is different to the other “Slaters”. Instead of being care-free, she has nightmares. And she can draw—photo-realistically—including places and people she should have no memory of. Kyla is treading a fine line as she searches for answers: there are things that powerful people would rather remain a secret. The rules include not questioning the government’s actions. And the price for breaking the rules is termination.
Will You Like Slated If You Liked Madison Lane?
Maddie becomes Earth’s best hope of survival when she uses a magic wand to travel to its quantum-entangled twin planet, Ground. But there are other people after the wand, and they have suspicious intentions and unfair advantages. Can she keep it from falling into the wrong hands as she completes the quest that will save both worlds?
Meanwhile nine-hundred-year-old Lady Sa finds herself in serious trouble when she is captured during her quest for the Source of magic. Worse, she is unable to fulfil her duty as guide to the wand-holder, and her disappearance puts new wand-holder Madison Lane at risk in an unfamilar world.
My first introduction to Catherine Fisher’s books was with The Conjuror’s Game, which I read as a preteen when I “worked” for the only bookstore in our town as a beta reader, helping the middle-aged owner select new children’s and YA books for the store. I was paid in books (probably a lousy deal, but I was over the moon at the time). Of the dozens of books I read for them, The Conjuror’s Game is the only one I’ve kept, and read several times. Catherine Fisher disappeared off my radar for a while, but, thanks to Google, when I discovered she had a new series available, I couldn’t wait to get reading.
Mary Wollstonecraft Shelley has fascinated me for a long time. She lived in a time when women were not encouraged to study, let alone write books of their own. So to be the author of what would become one of the most well known horror novels of all time is a remarkable and unusual achievement. To do so at the age of nineteen is amazing.
I began reading Sherlock Holmes as a teenager and was so intrigued by the clever detective and his deductions that I moved onto other well-known Whodunit authors such as Agatha Christie and P.D James, and decided that this would be my genre as I began my apprenticeship as an author. While working through Blake Snyder’s Save the Cat, I decided to try my hand at adapting one of Sir Arthur Conan Doyle’s stories—The Valley of Fear—into a screenplay. It was a fascinating exercise, and gave me a lot of insight into story construction and characterisation.
The StarThorn Tree – Book 1
When crippled Durrik makes a strange prophecy regarding Estelliana’s dying young Count, he and his friend Pedrin go on the run from the evil Regent’s soldiers, while their parents and most of the village are imprisoned to pre-empt a rebellion.
Durrik’s prophecy involves six people and a deadline of “when the last petals fall from the StarThorn tree”, so when he and Pedrin discover the count’s sister and her maid hiding in the forest, and their team is joined by a strange old man and a dirty little thief girl, they begin to believe they are destined to save the Count and overthrow the evil Regent.
But the prophecy is vague, and if their assumptions are wrong, they will all risk their lives for nothing.